GAMES101 Lecture 06 - Rasterization 2 (Antialiasing and Z-Buffering)

GAMES101_Lecture_06.pdf

I. Antialiasing - Sampling Artifacts

Signals are changing too fast (high frequency) but sampled too slowly.

 

 

 

Antialiasing

 

II. Z-Buffering

Store current min z for each sample (pixel).